
Games and virtual environments
Over the course of two semesters, you will learn to create interactive virtual environments for use in video games, immersive art experiences, or virtual reality.
The course is also suitable for beginners. It does not focus on or require 3D modeling and programming. The goal of the course is to learn how virtual environments are composed, how to move around in them, and how interaction is created.
Theoretical lectures are accompanied by practical tutorials in Unity. Part of the semester is dedicated to consulting your final projects. Each semester is completed with one project in which you demonstrate the knowledge you have gained on your own topic and environment.
Course outline:
- Introduction to 3D geometry and object representation
- Principles and specifics of real-time rendering
- Construction of 3D worlds and navigation in them
- Physics in games
- Interaction in virtual environments
- Lights, shadows, color corrections
- Terrain and foliage
- 2D game environments, tile maps
- Game logic and its representation in virtual worlds
- Basics of game mechanics and level design